<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Wonder News</title><link>https://news.wondrbrix.com</link><description>Reviews, benchmarks, and trends in AI-generated games.</description><item><title>How to benchmark AI game builders with the same prompt</title><link>https://news.wondrbrix.com/en/articles/same-prompt-benchmark-plan/</link><guid>https://news.wondrbrix.com/en/articles/same-prompt-benchmark-plan/</guid><description>A useful benchmark starts with the same prompt, the same goal, and the same playtest criteria.</description><pubDate>Thu, 11 Jun 2026 00:30:00 GMT</pubDate></item><item><title>같은 프롬프트로 AI 게임 제작 도구를 비교하는 방법</title><link>https://news.wondrbrix.com/ko/articles/same-prompt-benchmark-plan/</link><guid>https://news.wondrbrix.com/ko/articles/same-prompt-benchmark-plan/</guid><description>벤치마크는 화려한 결과 이미지보다 같은 조건, 같은 목표, 같은 플레이 테스트 기준에서 시작해야 한다.</description><pubDate>Thu, 11 Jun 2026 00:30:00 GMT</pubDate></item><item><title>Where AI game demos stop and products begin</title><link>https://news.wondrbrix.com/en/articles/demo-vs-product-in-ai-games/</link><guid>https://news.wondrbrix.com/en/articles/demo-vs-product-in-ai-games/</guid><description>For an AI-generated game to become a product, it needs structure, stability, and editability beyond the first impressive scene.</description><pubDate>Thu, 11 Jun 2026 00:20:00 GMT</pubDate></item><item><title>AI 게임에서 데모와 제품은 어디서 갈리는가</title><link>https://news.wondrbrix.com/ko/articles/demo-vs-product-in-ai-games/</link><guid>https://news.wondrbrix.com/ko/articles/demo-vs-product-in-ai-games/</guid><description>AI가 만든 게임이 첫 장면을 넘어 실제 제품이 되려면 구조, 안정성, 수정 가능성이 필요하다.</description><pubDate>Thu, 11 Jun 2026 00:20:00 GMT</pubDate></item><item><title>How to read AI model updates for game generation</title><link>https://news.wondrbrix.com/en/articles/model-updates-for-game-generation/</link><guid>https://news.wondrbrix.com/en/articles/model-updates-for-game-generation/</guid><description>For generated games, the key question is not only code quality but whether scenes, rules, state, and feedback stay coherent.</description><pubDate>Thu, 11 Jun 2026 00:10:00 GMT</pubDate></item><item><title>새 AI 모델 업데이트를 게임 생성 관점에서 읽는 법</title><link>https://news.wondrbrix.com/ko/articles/model-updates-for-game-generation/</link><guid>https://news.wondrbrix.com/ko/articles/model-updates-for-game-generation/</guid><description>모델 성능 발표보다 중요한 것은 장면, 규칙, 상태, 피드백을 얼마나 오래 유지하느냐다.</description><pubDate>Thu, 11 Jun 2026 00:10:00 GMT</pubDate></item><item><title>When does an AI-generated game become a real game?</title><link>https://news.wondrbrix.com/en/articles/ai-generated-game-review-standards/</link><guid>https://news.wondrbrix.com/en/articles/ai-generated-game-review-standards/</guid><description>A review framework for judging generated games by first action, control, goals, feedback, and replay value.</description><pubDate>Thu, 11 Jun 2026 00:00:00 GMT</pubDate></item><item><title>AI가 만든 게임은 어디까지 게임이 되었나</title><link>https://news.wondrbrix.com/ko/articles/ai-generated-game-review-standards/</link><guid>https://news.wondrbrix.com/ko/articles/ai-generated-game-review-standards/</guid><description>첫 10초, 조작감, 목표, 반복 플레이 이유로 생성형 게임의 품질을 보는 기준.</description><pubDate>Thu, 11 Jun 2026 00:00:00 GMT</pubDate></item></channel></rss>